Showing posts with label guides. Show all posts
Showing posts with label guides. Show all posts

Friday, December 28, 2012

2012 In Review!

I'd like to take a few minutes to send out a friend (2012) that was kind of ho hum both in game and out for me. Basically, this year went out about the same as it came in, just...blahhhhh.

This year actually brought the 1st time I suspended my account. For a few months prior to MoP 5.x being brought into play, I was done. The game had just lost it for me. It was short lived.

So without further adieu, lets get into my thoughts;

The Good!

  • The art work in MoP - No complete zone is amazing but overall the art that was done is pretty great. I really enjoy the views. From the gear to the buildings, Blizz really hit a home run with the detail and the way the captured the Chinese themes. I love the way the "Wall" winds thru the zones. 
  • The talent system - At max level this is fantastic! Oh my, its simple and you don't have the odd D-Bag telling you, "psssst...your spec is all wrong". As you level it is long days between getting new points but I think it is more than made up for at 90.
  • Tradeable loot - This was brilliant and I loved it. Running with guild members this was cool if you were unsure about a piece or if you did the ultimate OH- OH and picked the wrong piece from the vendor.
  • Account wide mounts and achievements  Finally they made your account look like an account, instead of a puzzle that was half-assed together. I highly approve of this one. 
  • Transmongering - ugly word, kinda cool. You can make gear that you REALLY want worthwhile. I'm so glad I held on to my T6 gear. 
My winner for the best new thing in game for 2012 - Upgradable loot! I don't know how many times I wanted a piece of gear for MONTHS and finally I'd get it. Then next week a patch comes our or a nerf and something else becomes more "BETTER" for you. This way you can at least put some points in to a hard fought, well needed item. (more here)

The OK! (sure I'm not sticking to the normal patter but its my thoughts...LOL)
  • Farming - Overall I like this aspect of the game. It actually gives you something to do that you can work with and help yourself with in-game  Be it either cooking or mats you might need. The really cool thing is you can grow motes which is a life saver. The really bad is the shit you have to do to pick and plant your crops. There is no way it should take over 15 to 20 minutes to plant 16 crops. I'd love it if they would nerf the surprises you get when planting or picking.
  • Scenarios- Thank you, Blizzard! I really enjoy these fast, easy way to do something different in game. No tank needed, almost zero gross people in these things and it moves to fast to the lazy to take hold. It would be perfect aside from the fact the gear/loots is useless and you get no JP from the bosses.
  • Shrine of Two Moons- Overall I like having a major hub in a new land. There is more bad than good but you do get everything you need there, I still don't understand why Blizz didn't put Ally and Horde in the same city? 
  • Motes of Harmony - Overall, I understand it and like it. I wish they were BOA instead of BOE. 
There is no, most OK because - well that would be like the best mediocre thing. It just don't work.

The Bad
  • Cataclysm's finish - ok, make that the whole expansion. It was garbage. The 1st tier of raiding was ok, but after that it was all down hill. I spent more time in the 5 mans that anyone should.  There was so very little to embrace about that expansion, I"m just glad it is gone.
  • VP going down after every 5 man or scenario - In cata we were allowed in a subsequent patch from release to be allowed to run for max VP for a max of 7. Not everyone can play all day and this allowed you to get the VP in case you missed it. Now with the way things are done, there is very little incentive to run more than one. 
  • Heroic MoP 5 mans- They are pitiful. No challenge at all with what I mentioned above the amount of people running them is low. With the new news that there will be none release it 5.2 I can see them dying out. I'd rather spend my time doing a round of dailies than doing into a heroic. I'd like to get your feed back on this, please leave a comment.
  • Faction grinding for VP gear. Absolutely STUPID! The worst part is you have to open one to revered before others become available. I could continue on this but I think they looked to stop a gushing wound with a band aid by doing this.
  • Tanking gear has gone DPS! Really guys? do we need even more fights about who rolls on what. I can't believe haste is the stat for prot pally's. Hit and Exp mean so much even for mitigation. They absolutely missed the mark on this one. 
  • Professions are not longer money makers. I've got a JC and Enchanter, I make nothing with these two. JC is dead other than mounts. Enchanting is so heavily flooded with mats and competition it makes it hard. My LW makes decent money but as more have unlocked the recipe's the gold has dried up. 
The worst of the worst in 2012! 



The daily grind! Have the implemented anything worse than this in game ever? I know, if you don't like them don't do them. But really, it is the #1 way to earn extra loot (which has been a fail mechanism) via the coins. It is the only way to open certain professions recipes, if you are a raider, the gear was a must. It really has turned off many from the expansion so far. From the ass hats that stand on the quest givers to make your life just a little more miserable, to the mobs that seem to never not spawn and gang up on you. Blizzard has answered this many, many times, they did this to get us out of the cities and keep us busy. It just reeks of wrong, it just frustrates people and wastes time. Blizz just missed the boat. We went thru this in TBC and well, I guess they didn't learn anything from that.

Well. where do we go from here? I'm not sure. I can tell you this, my object of my blog is a view of a WOW tank. I'm not tanking any longer. I'm only Ret. I'm not even collecting prot gear anymore. It isn't worth it. I've never played ret, MoP has forced me to, for my own sanity and for my need to still play the game.

Here is to a great and safe 2013. Thank you all for reading my blog, I enjoy you all. Lets hope 2013 is even better than the year that was 2012.

Be safe!

Tuesday, December 18, 2012

Shout Out: The Undermine Guy!

I ran across a wonderful interview (Here) on the WOW Insider by a man named Erorus who runs probably my favorite website in WOW right now. The Undermine Journal gives you solid facts on what is selling, when its selling and even to an extent who your main competition is. It goes over Add-ons which are great but if the days lot have expired people seem to guess on the price of an item so this site tells you what the real market rate will bear on the price of an item. Not only on your realm but all realms similar to yours. You must check this out if you in any way like the gold making part of the game. I'm guessing most people know of this site.

But... introducing a site that ALLOWS you to see what realms are similar to yours.

I'm going to say many don't know about his other VERY popular, very helpful site called realmpop. A ingenious site that counts populations in a way I never thought of before. A quote take from the site states how they come up with the numbers:

How - To get the list of characters for a realm, first we record all the characters who posted to the auction house. Then we fetch and record their guild rosters. This should cover the majority of characters on a realm. To avoid getting listed, a character must never post to the auction house, and never belong to a guild where a guild member posts to the auction house.

Using the auction house to get real numbers is something I never would have figured could be done to get totals, but if you go to the site and see how he goes about it is amazing.  Above is a view of the info you can view on top of that you can to sort via his data seeing who has the highest Horde population etc.


What is lacking in graphic beauty on these set of sights is made up for in totality by the sheer amount  of info provided.

Thank you Erorus for adding so much to the WOW community and thanks to WOW Insider for doing this interview.

Saturday, November 27, 2010

Guides

I have been waiting for a bit more info to come in but I have put together a guide of links for gear, enchants, consumables, and more.

I will update this more and more as time goes by. Please take a minute and check it out and if you can find any further info please let me know.

Guides

Tuesday, October 12, 2010

The adjustment.

Wrath, YOU won't, be, missed.
Welcome to Wrath 2.0 or better know as 4.0.1. When we all log back on we will find, totally different rotations, skills, feel for the game and overly inflated prices. This is all going to lead to a total adjustment in about everything we do. Not to mention, time to reset up your UI and download all your mods again.

I know most of you don't come to my site to figure out pally mechanics, the ins and outs of the class, rotation info or just about anything that is theory crafting related. This doesn't hurt my feelings in the least, nor does it make me bad. There are far more knowledgeable people out there in WoW that devote time and set up programs to allow us all to understand this info that is coming to us really soon.

Up and coming...
So with the glut of newness and our new holy combo point stacking ability, I'm going to link you a few sites of worthwhile info. Please check these out and read up on the new mechanics of game play for prot pally's. After all this is what my blog is about, trials and tribulations of a prot pally.

Here are a few things we are going to have get a grip on: Mastery ~ avoidance ~ stats ~ glyphs ~ talents ~ rotation ~ cool down management.

In other words folks, if we were a foot ball team we'd have new offensive and defensive coordinators, hell from the looks of it a new coaching staff.

But we will make the adjustment!

How do I know? Well, yes we were at times OP in Wrath, but the BC tanks, adjusted and became the great tanks, the tanks the most of us strove to be. The Naxx and 3.0.1 tanks made the adjustment. The F.O.T.M tanks made it work to. So I have no doubt that the tanks or Paladins for that matter that take time to read a blog will make this work.

Sources-
Here is what we have had removed:

Removed Talents

•Redoubt has been removed from the tree.
•Combat Expertise has been removed from the tree.
•Spiritual Attunement has been removed from the tree.
•One-Handed Weapon Specialization has been removed from the tree.
•Improved Devotion Aura is gone.
•Divine Sacrifice has been removed from the tree.
•Improved Righteous Fury has been removed from the tree.
•Stoicism has been removed from the tree.
•Guardian's Favor has been removed from the tree.
•Anticipation has been removed from the tree.
•Divine Strength has been removed from the tree.

MMO's Paladin section Before I get into the list of the places I find my info I just wanted to say, the enitre time I was typing this my downloader was running, so...wow...ya...this is a big patch.

4.0.1 Guides:


Glyphs - make sure you click on the pally hammer to see all the spec's glyphs.

Mastery and Runeforging - great discussion, I'd say probably a work in progress (WIP)and more to come.

Gear and gem/enchants - still WIP

Here is something every tank should read!!! Its Barathon's "Entry lvl to ICC tank" in the age of GS and what he went thru to pull this off.