Breaking news ~ Prot has an interrupt, read all about it...
Let me say this is only in the PTR during the time I post this. Things could change and probably will as it has already changed a bit since yesterday.
Paladin (from MMO-Champion 1-7-2011)
•Inquisition is no longer dispellable.
•Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
To me this looks like Prot will now have an OCD Interrupt, REALLY? Do we really get an interrupt? Oh and what now replaces this will be the source of QQ and tears will fill buckets and flood basements of dwellers everywhere.
•Denounce now has a spell overlay.
•The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
Rets now get a 20% heal buff, an absolution of damage and it can happen ever 30 seconds for 15 seconds. Is this only for rets? I can't wait to see the official forums fill with "dear blizz pallys are OP, that is all".
•Zealotry is no longer dispellable.
•Word of Glory will no longer reset the swing timer.
More blues news - (MMO Champion 1-5-2011) Since this is a paladin blog I will update you on the racials and how it affects paladins.
•The draenei racial trait Gift of the Naaru now heals 20% of the target's health over 15 seconds, rather than a scaling value.
•The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
•The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
Does Dawrf become the min/maxers choice for pally's now? The goats now have a differnt kind of cooldown but its not game breaking.
•The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
•Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
•Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
Not really sure about the increased mana cost but I think it makes glyphing for these worth it now, thus making our minor glyphs mean sort of something.
Oh Crusader Strike has its damage boosted, which is more a buff for ret's damage who is sort of on the low side according to the leet DPS. It also make threat more of a NON-Concern for tank which I can see in the future our threat getting nerfed, along the lines of Rightous Fury in 3.1 or 3.2 (my memory fails me).
I'm sure that this will change. I'm sort of on the excited side about an interupt, I mean really this to me is outstanding. With just the heroic fights in Cata if you don't have someone in the group you aren't screwed or sitting on Avenger shield hoping Hammer of Justice is ready. I am very fond of this patch full of notes. I guess will see how it changes and what the experts say.